Monday, 28 May 2012

Models And Metaphors Tutorials

Tutorials Achieved:


 Active / Passive Bodies: Stand In Object (Chain Links)
Active / Passive Bodies: Hinge & Spring Constraints (Catapult)
Active / Passive Bodies: Nail Constraint (Newton’s Cradle)
Active / Passive Bodies: Pin Constraint (Earing)s

Soft Bodies Part 2: Cloth / Marble
Soft Bodies Part 3: Snow
Soft Bodies Part 5: Bubbles
NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)
NCloth Part 2: Netting (Indirect Deformation)
NCloth Part 3: Bouncy Castle (Cache Blending)
NCloth Part 4: Rope Bridge (Transform Constraints)
NCloth Part 5: Custom Presets & Component to Component Constraint (Balloons)





Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes
 Using Ambient Occlusion with Displacment Maps
Sub Surface Scattering Part 1: Grapes
Sub Surface Scattering Part 2: Cartoon Shader
Ambient Occlusion Lighting & Light Decay
Mental Ray: Round Corners Node 




Failed attempted at attaching turbulence to the Soft_Water_Plane particle systems.

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