Tuesday, 9 November 2010

For Phils Attention

Hi Phil i have been brainstorming on a current idea that I have for the Pterodactyl Pit. As referenced I have been looking for a way to fit the description of the 'Dante's seven circles of hell'. i have struggled until now and thought of adding a twist to the description. With the Idea of adding the Cedar tree above the pit with it's roots surroundiing the outer edge. I believe it will give the pit almost a personification. as the roots represents the veins of a human. If you don't mind i wouldn't mind a few opinions in this regard. thanks.

4 comments:

  1. Was the pit part of the chapters we where given?

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  2. It was highlighted in the book when I was talking over with Phil. I clarifiy if needs be but if you still want to take a look it's pages 102-103pg in the book.

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  3. Interim Online Review 09/11/10

    Hey Jon,

    Well - this is a MUCH healthier body of work at the halfway stage - and I get the message you're sending: this time, it's serious... Message gratefully received. Okay, firstly, in terms of visual concept, your use of Dante makes for a strong impression, and you've sourced it from the original text too, which makes it appropriate and author-derived. The issue about the tree roots - don't get too caught up in your own symbolism, but it sounds as if it could make for a dynamic composition, so use thumbnails to bang it out and see if it works.

    Just a note about your scans/photos - they're pretty horrid; actually, I don't mind the strong yellow, it's just the majority of them are out of focus! This is a shame, because the drawings are nicely expressive (I think, only I can't really see them!)

    Not sure without looking if the tarpit is in the excerpts... if not, it's my error really, and I'm not about to rob you of it at this late stage...

    While you've established Dante for one scene, remember you're being asked to produce concept art for ONE animated film - therefore, in terms of style etc. you need to identify an over-arching aesthetic for your world. Photorealism is but one style, Jon - and yes, much of the concept art you've looked at is for 'realistic' environments, but you don't want to produce generic scenes. You're not producing illustrations for a book, you're producing concept art for a world. You need to think about 'the world' too, and your own personal style for depicting it.

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  4. In terms of your essay, just pay particular attention to example I've posted on the group blog this morning - in which I use Caligari to demonstrate how to go about satisfying the essay criteria: it's the last blog link on the following list:


    Here is a list of links back to the CGAA Group Blog, where I have recently uploaded loads of information regarding the way I want students to tackle their written assignments. As you now prepare your unit 2 assignments on production design, pay close attention to the advice given. I will be looking for clear improvement in terms of use of language, academic ‘voice’, use of conventions, argument structure and correct methods of referencing.

    Academic style/Do’s & Don’ts

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/cgaa-yr-1-written-assignment-stuff-or.html

    1st Person to 3rd person conversions

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/fao-1st2nd3rd-cgaa-students-from-1st-to.html

    Use of footnotes

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/fao-1st2nd3rd-cgaa-students-use-of.html

    How to satisfy essay criteria/assignment presentation/hyperlink to referencing methods

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/fao-cgaa-yr-1unit-2spacewritten.html

    Also – be sure to check out the 2 student essays uploaded to myUCA/Space/Unit Materials – good examples of degree level written assignments. Take the time to read them.

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